Bio::PopGen::Simulation Coalescent
SummaryIncluded librariesPackage variablesSynopsisDescriptionGeneral documentationMethods
Summary
Bio::PopGen::Simulation::Coalescent - A Coalescent simulation factory
Package variables
No package variables defined.
Included modules
Bio::Factory::TreeFactoryI
Bio::PopGen::Genotype
Bio::Root::Root
Bio::Tree::AlleleNode
Bio::Tree::Tree
Inherit
Bio::Factory::TreeFactoryI Bio::Root::Root
Synopsis
  use Bio::PopGen::Simulation::Coalescent;
  my @taxonnames;
  my $sim = new Bio::PopGen::Simluation::Coalescent( -samples => \@taxonnames);

  # or for anonymous samples

  my $factory = new Bio::PopGen::Simluation::Coalescent( -sample_size => 6,
                                                         -maxcount => 50);

  my $tree = $factory->next_tree;

  # add 20 mutations randomly to the tree
  $factory->add_Mutations($tree,20);
Description
Builds a random tree every time next_tree is called or up to -maxcount
times with branch lengths and provides the ability to randomly add
mutations onto the tree with a probabilty proportional to the branch
lengths.
This algorithm is based on the make_tree algorithm from Richard Hudson 1990.
Hudson, R. R. 1990. Gene genealogies and the coalescent
process. Pp. 1-44 in D. Futuyma and J. Antonovics, eds. Oxford
surveys in evolutionary biology. Vol. 7. Oxford University
Press, New York.
This module was previously named Bio::Tree::RandomTree
Methods
newDescriptionCode
next_treeDescriptionCode
add_MutationsDescriptionCode
maxcountDescriptionCode
samplesDescriptionCode
sample_sizeDescriptionCode
randomDescriptionCode
Methods description
newcode    nextTop
 Title   : new
 Usage   : my $obj = new Bio::PopGen::Simulation::Coalescent();
 Function: Builds a new Bio::PopGen::Simulation::Coalescent object 
 Returns : an instance of Bio::PopGen::Simulation::Coalescent
 Args    : -samples => arrayref of sample names
           OR
           -sample_size=> number of samples (samps will get a systematic name)
           -maxcount   => [optional] maximum number of trees to provide
next_treecodeprevnextTop
 Title   : next_tree
 Usage   : my $tree = $factory->next_tree
 Function: Returns a random tree based on the initialized number of nodes
           NOTE: if maxcount is not specified on initialization or
                 set to a valid integer, subsequent calls to next_tree will 
                 continue to return random trees and never return undef
 Returns : Bio::Tree::TreeI object
 Args    : none
add_MutationscodeprevnextTop
 Title   : add_Mutations
 Usage   : $factory->add_Mutations($tree, $mutcount);
 Function: Adds mutations to a tree via a random process weighted by 
           branch length (it is a poisson distribution 
			  as part of a coalescent process) 
 Returns : none
 Args    : $tree - Bio::Tree::TreeI 
           $nummut - number of mutations
           $precision - optional # of digits for precision
maxcountcodeprevnextTop
 Title   : maxcount
 Usage   : $obj->maxcount($newval)
 Function: 
 Returns : Maxcount value
 Args    : newvalue (optional)
samplescodeprevnextTop
 Title   : samples
 Usage   : $obj->samples($newval)
 Function: 
 Example : 
 Returns : value of samples
 Args    : newvalue (optional)
sample_sizecodeprevnextTop
 Title   : sample_size
 Usage   : $obj->sample_size($newval)
 Function: 
 Example : 
 Returns : value of sample_size
 Args    : newvalue (optional)
randomcodeprevnextTop
 Title   : random
 Usage   : my $rfloat = $node->random($size)
 Function: Generates a random number between 0 and $size
           This is abstracted so that someone can override and provide their
           own special RNG.  This is expected to be a uniform RNG.
 Returns : Floating point random
 Args    : $maximum size for random number (defaults to 1)
Methods code
newdescriptionprevnextTop
sub new {
   my ($class,@args) = @_;
   my $self = $class->SUPER::new(@args);
   
   $self->{'_treecounter'} = 0;
   $self->{'_maxcount'} = 0;
   my ($maxcount, $samps,$samplesize ) = $self->_rearrange([qw(MAXCOUNT
							       SAMPLES
							       SAMPLE_SIZE)],
							   @args);
   my @samples;
   
   if( ! defined $samps ) { 
       if( ! defined $samplesize || $samplesize <= 0 ) { 
	   $self->throw("Must specify a valid samplesize if parameter -SAMPLE is not specified");
       }
       foreach ( 1..$samplesize ) { push @samples, "Samp$_"; }      
   } else { 
       if( ref($samps) =~ /ARRAY/i ) { 
	   $self->throw("Must specify a valid ARRAY reference to the parameter -SAMPLES, did you forget a leading '\\'?");
       }
       @samples = @$samps;
   }
   
   $self->samples(\@samples);
   $self->sample_size(scalar @samples);
   defined $maxcount && $self->maxcount($maxcount);   
   return $self;
}
next_treedescriptionprevnextTop
sub next_tree {
   my ($self) = @_;
   # If maxcount is set to something non-zero then next tree will
# continue to return valid trees until maxcount is reached
# otherwise will always return trees
return undef if( $self->maxcount && $self->{'_treecounter'}++ >= $self->maxcount ); my $size = $self->sample_size; my $in; my @tree = (); my @list = (); for($in=0;$in < 2*$size -1; $in++ ) { push @tree, { 'nodenum' => "Node$in" }; } # in C we would have 2 arrays
# an array of nodes (tree)
# and array of pointers to these nodes (list)
# and we just shuffle the list items to do the
# tree topology generation
# instead in perl, we will have a list of hashes (nodes) called @tree
# and a list of integers representing the indexes in tree called @list
for($in=0;$in < $size;$in++) { $tree[$in]->{'time'} = 0; $tree[$in]->{'desc1'} = undef; $tree[$in]->{'desc2'} = undef; push @list, $in; } my $t=0; # generate times for the nodes
for($in = $size; $in > 1; $in-- ) { $t+= -2.0 * log(1 - $self->random(1)) / ( $in * ($in-1) );
$tree[2 * $size - $in]->{'time'} =$t; } # topology generation
for ($in = $size; $in > 1; $in-- ) { my $pick = int $self->random($in); my $nodeindex = $list[$pick]; my $swap = 2 * $size - $in; $tree[$swap]->{'desc1'} = $nodeindex; $list[$pick] = $list[$in-1]; $pick = int rand($in - 1); $nodeindex = $list[$pick]; $tree[$swap]->{'desc2'} = $nodeindex; $list[$pick] = $swap; } # Let's convert the hashes into nodes
my @nodes = (); foreach my $n ( @tree ) { push @nodes, new Bio::Tree::AlleleNode(-id => $n->{'nodenum'}, -branch_length => $n->{'time'}); } my $ct = 0; foreach my $node ( @nodes ) { my $n = $tree[$ct++]; if( defined $n->{'desc1'} ) { $node->add_Descendent($nodes[$n->{'desc1'}]); } if( defined $n->{'desc2'} ) { $node->add_Descendent($nodes[$n->{'desc2'}]); } } my $T = Bio::Tree::Tree->new(-root => pop @nodes ); return $T;
}
add_MutationsdescriptionprevnextTop
sub add_Mutations {
   my ($self,$tree, $nummut,$precision) = @_;
   $precision ||= $PRECISION_DIGITS;
   $precision = 10**$precision;

   my @branches;
   my @lens;
   my $branchlen = 0;
   my $last = 0;
   my @nodes = $tree->get_nodes();
   my $i = 0;

   # Jason's somewhat simplistics way of doing a poission
# distribution for a fixed number of mutations
# build an array and put the node number in a slot
# representing the branch to put a mutation on
# but weight the number of slots per branch by the
# length of the branch ( ancestor's time - node time)
foreach my $node ( @nodes ) { if( $node->ancestor ) { my $len = int ( ($node->ancestor->branch_length - $node->branch_length) * $precision); if ( $len > 0 ) { for( my $j =0;$j < $len;$j++) { push @branches, $i; } $last += $len; } $branchlen += $len; } if( ! $node->isa('Bio::Tree::AlleleNode') ) { bless $node, 'Bio::Tree::AlleleNode'; # rebless it to the right node
} # This let's us reset the stored genotypes so we can keep reusing the
# same tree topology, but throw down mutations multiple times
$node->reset_Genotypes; $i++; } # sanity check
die("branch len is $branchlen arraylen is $last") unless ( $branchlen == $last ); my @mutations; for( my $j = 0; $j < $nummut; $j++) { my $index = int(rand($branchlen)); my $branch = $branches[$index]; # We're using an infinite sites model so every new
# mutation is a new site
my $g = new Bio::PopGen::Genotype(-marker_name => "Mutation$j", -alleles => [1]); $nodes[$branch]->add_Genotype($g); push @mutations, "Mutation$j"; # Let's add this mutation to all the children (push it down
# the branches to the tips)
foreach my $child ( $nodes[$branch]->get_all_Descendents ) { $child->add_Genotype($g); } } # Insure that everyone who doesn't have the mutation
# has the ancestral state, which is '0'
foreach my $node ( @nodes ) { foreach my $m ( @mutations ) { if( ! $node->has_Marker($m) ) { my $emptyg = new Bio::PopGen::Genotype(-marker_name => $m, -alleles => [0]); $node->add_Genotype($emptyg); } } }
}
maxcountdescriptionprevnextTop
sub maxcount {
   my ($self,$value) = @_;
   if( defined $value) {
       if( $value =~ /^(\d+)/ ) { 
	   $self->{'maxcount'} = $1;
       } else { 
	   $self->warn("Must specify a valid Positive integer to maxcount");
	   $self->{'maxcount'} = 0;
       }
  }
   return $self->{'_maxcount'};
}
samplesdescriptionprevnextTop
sub samples {
   my ($self,$value) = @_;
   if( defined $value) {
       if( ref($value) !~ /ARRAY/i ) { 
	   $self->warn("Must specify a valid array ref to the method 'samples'");
	   $value = [];
       } 
      $self->{'samples'} = $value;
    }
    return $self->{'samples'};
}
sample_sizedescriptionprevnextTop
sub sample_size {
   my ($self,$value) = @_;
   if( defined $value) {
      $self->{'sample_size'} = $value;
    }
    return $self->{'sample_size'};
}
randomdescriptionprevnextTop
sub random {
   my ($self,$max) = @_;
   return rand($max);
}
General documentation
FEEDBACKTop
Mailing ListsTop
User feedback is an integral part of the evolution of this and other
Bioperl modules. Send your comments and suggestions preferably to
the Bioperl mailing list. Your participation is much appreciated.
  bioperl-l@bioperl.org              - General discussion
  http://bioperl.org/MailList.shtml  - About the mailing lists
Reporting BugsTop
Report bugs to the Bioperl bug tracking system to help us keep track
of the bugs and their resolution. Bug reports can be submitted via
the web:
  http://bugzilla.bioperl.org/
AUTHOR - Jason Stajich, Matthew HahnTop
Email jason-at-bioperl-dot-org
Email matthew-dot-hahn-at-duke-dot-edu
CONTRIBUTORSTop
Additional contributors names and emails here
APPENDIXTop
The rest of the documentation details each of the object methods.
Internal methods are usually preceded with a _