Bio::SeqIO game
SummaryIncluded librariesPackage variablesSynopsisDescriptionGeneral documentationMethods
Summary
Bio::SeqIO::game -- a class for parsing and writing game-XML
Package variables
No package variables defined.
Included modules
Bio::SeqIO
Bio::SeqIO::game::gameHandler
Bio::SeqIO::game::gameWriter
Inherit
Bio::SeqIO
Synopsis
 use Bio::SeqIO;

 my $in = Bio::SeqIO->new ( -file    => 'file.xml', 
                            -format  =>  'game',
                            -verbose => 1 );

 my $seq = $in->next_seq;
Description
Bio::SeqIO::game will parse game XML (version 1.2) or write game XML from
a Bio::SeqI implementing object. The XML is readable by the genome annotation
editor 'Apollo' (www.gmod.org). It is not backwards compatible with the previous
version of game XML. The XML format currently used by Apollo
contains a single 'main' annotated sequence, so we will only get a single
annotated sequence in the stream when parsing a game-XML record.
This modules is not used directly
Methods
_initialize
No description
Code
next_seqDescriptionCode
write_seqDescriptionCode
_getseqsDescriptionCode
_hide_dnaDescriptionCode
Methods description
next_seqcode    nextTop
 Title   : next_seq
 Usage   : my $seq = $seqio->next_seq;
 Function: get the main sequence object
 Returns : a Bio::Seq::RichSeq object
 Args    : none
write_seqcodeprevnextTop
 Title   : write_seq
 Usage   : $seqio->write_seq($seq)
 Function: writes a sequence object as game XML
 Returns : nothing
 Args    : a Bio::SeqI compliant object
_getseqscodeprevnextTop
 Title   : _getseqs
 Usage   : $self->_getseqs
 Function: An internal method to invoke the PerlSAX XML handler and get
           the sequence objects
 Returns : an reference to an array with sequence object and annotations
 Args    : none
_hide_dnacodeprevnextTop
 Title   : _hide_dna
 Usage   : $seqio->_hide_dna
 Function: Hide the DNA for really huge sequences
 Returns : nothing 
 Args    : none
Methods code
_initializedescriptionprevnextTop
sub _initialize {
    my ($self, @args) = @_;
    $self->SUPER::_initialize(@args);
}
next_seqdescriptionprevnextTop
sub next_seq {
    my $self   = shift;
    
    my $seq_l  = $self->_getseqs;
    my $annseq = shift @{$seq_l};
    my $seq    = $annseq->[0];
    my $feats  = $annseq->[1];
    
    for ( @{$feats} ) {
	$seq->add_SeqFeature( $_ );
    }

    return $seq;
}
write_seqdescriptionprevnextTop
sub write_seq {
    my ($self, $seq) = @_;
    my $writer = Bio::SeqIO::game::gameWriter->new($seq);
    my $xml = $writer->write_to_game;
    $self->_print($xml);
}
_getseqsdescriptionprevnextTop
sub _getseqs {
    my $self = shift;
    if ( defined $self->{seq_l} ) {
        return $self->{seq_l};
    }
    else {
	my $fh = $self->_fh;
	my $text = join '', <$fh>;
	$text || $self->throw("Input file is empty or does not exist");
	my $source = $text =~ /type>(source|origin|\bregion\b)<\/type/gm ? 1 : 0;
        my $handler = Bio::SeqIO::game::gameHandler->new;
	$handler->{has_source} = $source if $source;
	$handler->{verbose} = 1 if $self->verbose;
        my $parser  = XML::Parser::PerlSAX->new( Handler => $handler );
        my $game    = $parser->parse( $text );
	$self->{seq_l} = $game->load;
    }
}
_hide_dnadescriptionprevnextTop
sub _hide_dna {
    my $self = shift;
    
    my $annseqs = $self->_getseqs;

    for ( @{$annseqs} ) {
        my $seq = $_->[0];
        $seq->seq('');
    }
    return 0;
}
General documentation
FEEDBACKTop
Mailing ListsTop
User feedback is an integral part of the evolution of this
and other Bioperl modules. Send your comments and suggestions preferably
to one of the Bioperl mailing lists.
Your participation is much appreciated.
  bioperl-l@bioperl.org                  - General discussion
  http://bioperl.org/MailList.shtml      - About the mailing lists
Reporting BugsTop
Report bugs to the Bioperl bug tracking system to help us keep track
of the bugs and their resolution.
Bug reports can be submitted via email or the web:
  bioperl-bugs@bioperl.org
  http://bugzilla.bioperl.org/
AUTHOR - Sheldon McKayTop
Email smckay@bcgsc.bc.ca
APPENDIXTop
The rest of the documentation details each of the object
methods. Internal methods are usually preceded with a _