Bio::SeqIO::game seqHandler
SummaryIncluded librariesPackage variablesSynopsisDescriptionGeneral documentationMethods
Summary
Bio::SeqIO::game::seqHandler -- a class for handling game-XML sequences
Package variables
No package variables defined.
Included modules
Bio::Seq::RichSeq
Bio::SeqFeature::Generic
Bio::SeqIO::game::featHandler
Bio::SeqIO::game::gameSubs
Bio::Species
strict
Inherit
Bio::SeqIO::game::gameSubs
Synopsis
This modules is not used directly
Description
Bio::SeqIO::game::seqHandler processes all of the sequences associated with a game record
and, via feature handlers, processes the associated annotations
Methods
newDescriptionCode
convertDescriptionCode
_order_featsDescriptionCode
_add_seqDescriptionCode
_map_positionDescriptionCode
_annotationDescriptionCode
_seqDescriptionCode
_feat_handlerDescriptionCode
Methods description
newcode    nextTop
 Title   : new
 Usage   : my $seqHandler = Bio::SeqIO::game::seqHandler->new($seq, $ann, $comp, $map, $src )
 Function: constructor method to create a sequence handler
 Returns : a sequence handler object
 Args    : $seq  -- an XML sequence element
           $ann  -- a ref. to a list of  elements
           $comp -- a ref. to a list of  elements (not used yet)
           $map  -- a  element
           $src  -- a flag to indicate that the sequence already has a source feature
convertcodeprevnextTop
 Title   : convert
 Usage   : @seqs = $seqHandler->convert
 Function: converts the main XML sequence element and associated annotations to Bio::
 Returns : a ref. to a an array containing the sequence object and a ref. to a list of  features
 Args    : none

 Note    : The features and sequence are kept apart to facilitate downstream filtering of features
_order_featscodeprevnextTop
 Title   : _order_feats
 Usage   : $self->_order_feats( $self->{seq_h} )
 Function: an internal method to ensure the source feature comes first 
 Returns : a ref. to a an array containing the sequence object and a ref. to a list of  features 
 Args    : a ref. to a hash of sequences
_add_seqcodeprevnextTop
 Title   : _add_seq
 Usage   : $self->_add_seq($seq_element)
 Function: an internal method to process the sequence elements
 Returns : nothing
 Args    : a sequence element
_map_positioncodeprevnextTop
 Title   : _map_position
 Usage   : $self->_map_position($map_posn_element)
 Function: an internal method to process the  element
 Returns : nothing
 Args    : a map_position element
_annotationcodeprevnextTop
 Title   : _annotation
 Usage   : $self->_annotation($annotation_element)
 Function: an internal method to process  elements
 Returns : nothing
 Args    : an annotation element
_seqcodeprevnextTop
 Title   : _seq
 Usage   : my $seq = $self->_seq
 Function: an internal sequence getter/setter
 Returns : a Bio::RichSeq object
 Args    : a sequence ID
_feat_handlercodeprevnextTop
 Title   : _feat_handler
 Usage   : my $featHandler = $self->_featHandler
 Function: an internal getter/setter for feature handling objects 
 Returns : a Bio::SeqIO::game::featHandler object
 Args    : none
Methods code
newdescriptionprevnextTop
sub new {
    my ($caller, $seq, $ann, $comp, $map, $src ) =  @_;

    my $class = ref($caller) || $caller;

    my $self = bless ( { 
	seqs     => $seq,
        anns     => $ann,
        comps    => $comp,
        map_pos  => $map,
	has_source => $src,
        seq_h    => {},
	ann_l    => []
    }, $class );

    return $self;
}
convertdescriptionprevnextTop
sub convert {
    my $self = shift;
    my @ann  = @{$self->{anns}};
    my @seq  = @{$self->{seqs}};
    
    # not used yet
my @comp; if ( $self->{comps} ) { @comp = @{$self->{comps}} } # process the sequence elements
for ( @seq ) { $self->_add_seq( $_ ); } # process the annotation elements
for ( @ann ) { $self->_annotation( $_ ); } return $self->_order_feats( $self->{seq_h} );
}
_order_featsdescriptionprevnextTop
sub _order_feats {
    my ($self, $seqs) = @_;
    my $seq = $self->{main_seq};
    my $id  = $seq->id;
    my $ann = $self->{ann_l};

    # make sure source comes first
my @src = grep { $_->primary_tag =~ /source|origin|\bregion\b/ } @$ann; my @other = grep { $_->primary_tag !~ /source|origin|\bregion\b/ } @$ann; return [$seq, [@src, @other]];
}
_add_seqdescriptionprevnextTop
sub _add_seq {
    my ($self, $el) = @_;
    my $residues = '';

    if ($el->{_residues}) {
        $residues = $el->{_residues}->{Characters};
        $residues =~ s/[ \n\r]//g;
        $residues =~ s/\!//g;
        $residues =~ tr/a-z/A-Z/;
    } 
    else {
	return 0;
    }

    my $id   = $el->{Attributes}->{id};
    my $ver  = $el->{Attributes}->{version};
    my $name = $el->{_name}->{Characters};
    
    if ($name && $name ne $id) {
        $self->complain("The sequence name and unique ID do not match.  Using ID");
    }
    
    # get/set the sequence object
my $seq = $self->_seq($id); # get/set the feature handler
my $featHandler = $self->_feat_handler; # populate the sequence object
$seq->seq($residues); $seq->seq_version($ver) if $ver; # assume the id is the accession number
if ( $id =~ /^\w+$/ ) { $seq->accession($id); } # If the focus attribute is set to "true", this is the main
# sequence
my $focus = 0; if ( defined $el->{Attributes}->{focus} ) { $self->{main_seq} = $seq; $focus++; } # make sure real and annotated lengths match
my $length = $el->{Attributes}->{'length'}; $length && $seq->length(int($length)); if ( $seq->seq && defined($length) && $seq->length != int($length) ) { $self->complain("The specified sequence has length ", $seq->length(), " but the length attribute= ", $length); $seq->seq( undef ); $seq->length( int($length) ); } # deal with top-level annotations
my $tags = {}; if ( $el->{Attributes}->{md5checksum} ) { $tags->{md5checksum} = [$el->{Attributes}->{md5checksum}]; } if ($el->{_dbxref}) { $tags->{dbxref} ||= []; push @{$tags->{dbxref}}, $self->dbxref( $el->{_dbxref} ); } if ($el->{_description}) { my $desc = $el->{_description}->{Characters}; $seq->description( $desc ); } if ($el->{_organism}) { my @organism = split /\s+/, $el->{_organism}->{Characters}; if (@organism < 2) { $self->complain("Species name should have at least two words"); } else { my $species = Bio::Species->new( -classification => [reverse @organism] ); $seq->species($species); } } if ( defined($seq->species) ) { $tags->{organism} = [$seq->species->binomial]; } elsif ($seq eq $self->{main_seq}) { $self->warn("The source organism for this sequence was\n" . "not specified. I will guess Drosophila melanogaster.\n" . "Otherwise, add <organism>Genus species</organism>\n" . "to the main sequence element"); my @class = qw/ Eukaryota Metazoa Arthropoda Insecta Pterygota
Neoptera Endopterygota Diptera Brachycera
Muscomorpha Ephydroidea Drosophilidae Drosophila melanogaster/
; my $species = Bio::Species->new( -classification => [ reverse @class ], -common_name => 'fruit fly' ); $seq->species( $species ); } # convert GAME to bioperl molecule types
my $alphabet = $el->{Attributes}->{type}; if ( $alphabet ) { $alphabet =~ s/aa/protein/; $alphabet =~ s/cdna/rna/; $seq->alphabet($alphabet); } # add a source feature if req'd
if ( !$self->{has_source} && $focus ) { $self->{source} = $featHandler->add_source($seq->length, $tags); } if ( $focus ) { # add the map position
$self->_map_position( $self->{map_pos}, $seq ); $featHandler->{offset} = $self->{offset}; } # prune the sequence from the parse tree
$self->flush;
}
_map_positiondescriptionprevnextTop
sub _map_position {
    my ($self, $el) = @_;
 
    # chromosome and coordinates
my $arm = $el->{_arm}->{Characters}; my $type = $el->{Attributes}->{type}; my $loc = $el->{_span}; my $start = $loc->{_start}->{Characters}; my $end = $loc->{_end}->{Characters}; # define the offset (may be a partial sequence)
# The coordinates will be relative but the CDS description
# coordinates may be absolute if the game-XML comes from apollo
# or gadfly
$self->{offset} = $start - 1; my $seq_id = $el->{Attributes}->{seq}; my $seq = $self->{seq_h}->{$seq_id}; unless ( $seq ) { $self->throw("Map position with no corresponding sequence object"); } unless ($seq eq $self->{main_seq}){ $self->throw("Map position does not correspond to the main sequence"); } my $species = ''; # create/update the top-level sequence feature if req'd
if ( $self->{source} ) { my $feat = $self->{source}; unless ($feat->has_tag('organism')) { $species = eval {$seq->species->binomial} || 'unknown species'; $feat->add_tag_value( organism => $species ); } my %tags = ( mol_type => "genomic dna", chromosome => $arm, location => "$start..$end", type => $type ); for (keys %tags) { $feat->add_tag_value( $_ => $tags{$_} ); } $seq->add_SeqFeature($feat); } # come up with a description if there is none
my $desc = $seq->description; if ( $species && $arm && $start && $end && !$desc) { $seq->description("$species chromosome $arm $start..$end " . "segment of complete sequence"); } $self->flush;
}
_annotationdescriptionprevnextTop
sub _annotation {
    my ($self, $el) = @_;

    my $id      = $el->{Attributes}->{id};
    my $type    = $el->{_type}->{Characters};
    my $tags    = {};
    my $gname   = $el->{_name}->{Characters} eq $id ? '' : $el->{_name}->{Characters};

    # 'transposable element' is too long (breaks Bio::SeqIO::GenBank)
$type =~ s/transposable_element/repeat_region/; # annotations must be on the main sequence
my $seqid = $self->{main_seq}->id; my $featHandler = $self->_feat_handler; my @feats = (); for my $child ( @{$el->{Children}} ) { my $name = $child->{Name}; # these elements require special handling
if ( $name eq 'dbxref' ) { $tags->{dbxref} ||= []; push @{$tags->{dbxref}}, $self->dbxref( $child ); } elsif ( $name eq 'aspect' ) { $tags->{dbxref} ||= []; push @{$tags->{dbxref}}, $self->dbxref( $child->{_dbxref} ); } elsif ( $name eq 'feature_set' ) { push @feats, $featHandler->feature_set( $id, $gname, $child, $type ); } elsif ( $name eq 'comment' ) { $tags->{comment} = [$self->comment( $child )]; } elsif ( $name eq 'property' ) { $self->property( $child, $tags ); } elsif ( $name eq 'gene' ) { # we may be dealing with an annotation that is not
# a gene, so we have to nest the gene inside it
$featHandler->has_gene( $child, $gname, $id ) } # otherwise, tag/value pairs
# -- mild dtd enforcement
# synonym is not in the dtd but shows up in gadfly
# annotations
elsif ( $name =~ /type|synonym/ ) { $tags->{$name} = [$child->{Characters}]; } elsif ( $name ne 'name' ) { $self->complain("Unrecognized element '$name'. I don't " . "know what to do with $name elements in " . "top-level sequence annotations." ); } } if ( $tags->{symbol} ) { if ( !$tags->{gene} ) { $tags->{gene} = $tags->{symbol}; } delete $tags->{symbol}; } $featHandler->add_annotation( $self->{main_seq}, $type, $id, $tags,\@ feats ); $self->flush;
}
_seqdescriptionprevnextTop
sub _seq {
    my ($self, $id) = @_;
    $id || $self->throw("A unique id must be provided for the sequence");
    
    my $seq = {};
    
    if ( defined $self->{seq_h}->{$id}) {
	$seq = $self->{seq_h}->{$id};
    } else {
	$seq = Bio::Seq::RichSeq->new( -id => $id );
        $self->{seq_h}->{$id} = $seq; # store it
} return $seq;
}
_feat_handlerdescriptionprevnextTop
sub _feat_handler {
    my $self = shift;
    
    my $handler = {};
    my $seq = $self->{main_seq};
    
    if ( defined $self->{feat_handler} ) {
	$handler = $self->{feat_handler};
    }
    else {
        my @args = ( $seq, $self->{seq_h}, $self->{ann_l} );
	$handler = Bio::SeqIO::game::featHandler->new( @args );
        $self->{feat_handler} = $handler;
    }

    return $handler;
}
General documentation
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Reporting BugsTop
Report bugs to the Bioperl bug tracking system to help us keep track
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Bug reports can be submitted via email or the web:
  bioperl-bugs@bioperl.org
  http://bugzilla.bioperl.org/
AUTHOR - Sheldon McKayTop
Email smckay@bcgsc.bc.ca
APPENDIXTop
The rest of the documentation details each of the object
methods. Internal methods are usually preceded with a _